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=  Skeleton  =
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=    Overview    =

These two skeleton models can either be used as decorations in the form of poseable skeletons, or they can be brought to unlife to serve as undead guardians.


=    Contents    =

1x Unarmed skeleton mesh
	Mesh\NVSkeleton.bin
	Mesh\NVSkeleton.cal

1x Skeleton with sword mesh
	Mesh\NVSkeletonSw.bin
	Mesh\NVSkeletonSw.cal

1x Skeleton textures
	Mesh\Txt16\bonelarm.gif
	Mesh\Txt16\bonhand.gif
	Mesh\Txt16\pelvisb.gif
	Mesh\Txt16\pelvist.gif
	Mesh\Txt16\ribcagf.gif
	Mesh\Txt16\Skull.gif
	Mesh\Txt16\Skull2.gif
	Mesh\Txt16\spine.gif


=    Installation    =

Unzip all the files to your Thief directory.

=    Poseable Skeleton    =

 * Create a PileOBones (-177)

 * Add Creature->Creature type and select 'Humanoid'

 * Add Shape->Model Name and enter 'NVSkeleton'
   or 'NVSkeletonSw'

 * Use Creature->Current Pose to pose your skeleton.

Cloning this object will cause DromEd to crash...



=    Skeletal AIs    =

 * Create a Haunt (-1320)

 * Add Shape->Model Name and enter 'NVSkeleton' or
   'NVSkeletonSw'

 * Add AI->AI Core->Vision Description and set all
   active cones' Angle to 360

 * Add AI->AI Core->Surprise [0, 1, Rad] and set it
   to 0.00; 0.00; 0.00

 * Add the 'ZombieRegen' script

 * Add the metaproperty 'M-ZombiePossum' (-1806)

 * Add an AIWatchObj link to and from the creature,
   and set it up as follows:
	Step 1: Play Sound/Motion
	Arg  1: tolevelthree

	Step 2: Script Message
	Arg  1: Resurrect

	Leave all the other steps blank.
	You may also want to increase the Trigger Radius.


=    Copyright Information    =

These models are copyright 2002 by Nameless Voice.
You are permitted to use them in your Thief Fan Mission, provided that you give credit to the author.
You may not commercially exploit these models in any way without my explicit permission.
You may freely distribute these models, as long as the archive remains unmodified.
Nameless Voice will not be liable for any incidental, special, consequential or any other damages that may result from the use or inability to use these models, including, but not limited to, heart attacks caused by coming face to face with an animated skeleton.